July 11th, 2019: Still a bit of a delay, but…

Yeah, the Mega Man LP is still a bit delayed. But, I am working on an Adventure Game Studio game I’ve wanted to get done with for a while. See, this was originally meant for MAGS (a monthly competition on the Adventure Game Studio forum) back in May, but I knew it would never get …

July 8th, 2019: Practicing for a Let’s Play

So I’m practicing for a Let’s Play of the Mega Man Legacy Collection, starting with the first Mega Man game. Luckily there is a Rewind Button (just need to remember to use it if I REALLY screw up something–which is often in the first Mega Man game), and also the save thing (will come in …

July 7th, 2019: Possible Let’s Play idea…

I have been considering a possibility of a Let’s Play to help get my skills in for blogging on games. Since I have both Mega Man Legacy Collections on Steam, maybe I could do my own “Road to Mega Man 11”, similar to how the Quarter Guy on YouTube did. I’d have to plan it …

July 6th, 2019: Just been thinking…

It’s not always easy trying to find stuff to write about to keep it consistent, video game related or otherwise. But I am part of some Discord groups that are game related–Pixel Game Maker MV, various RPG Makers, and Adventure Game Studio. I dunno, should I sometime post there to offer an invitation to interview? …

July 5th, 2019: Upcoming adventure game “Brassheart”.

So I was visiting the Adventure Game Studio forum this morning, and found out about an interesting adventure game coming soon this year–may not be made with AGS (this game’s made with Unity), but it looks cool from the information so far. The game is called Brassheart, and it’s listed as “dieselpunk”. Similar to Steampunk, …

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